Project Summary
'Lisbon' represents my dedicated project aimed at showcasing my proficiency and skill set as a 3d artist. I aspired to create a truly unique scene, and Lisbon emerged as the ideal canvas due to its captivating blend of antiquity and modernity. Furthermore, the iconic 'Trams' allow me to infuse a unique ambiance into my personal project. 
As a 3d artist, my professional experience dates back some time. So I aimed to craft a refined environment while adapting to and mastering the latest 3d art workflows and techniques.  
Tools
• PureRef
• Blender • SpeedTree • ZBrush
• Photoshop • Substance Painter + Designer • Quixel Megascans • Marvelous Designer
• Marmoset Toolbag • Davinci Resolve
• Unreal Engine 5 
Planning

Pureref board

Screenshot from Google map

Grayboxing
Modular Sets & Props

Door set

Windows, Accessories, Wall and floor textures, Roofs, and Trims

Interior furnitures, Modular pipes & cables, Wall decorations

Trash bags made with Marvelous Designer, Traffic Cone, Trashcan, Roadsign

PBR Textures
For textures, I mostly worked in Substance Designer. Additionally, Quixel Mixer was also a useful tool to blend Megascan surfaces and Procedurally generated materials. All render images are captured in Marmoset Toolbag.

Base Plaster

Worn Plaster

Portuguese Tile Clean

Portuguese Tile Broken

Cobblestone Base

Roof tiile Base

Hero Prop - Tram 28
See more shots here (will open a new tab)
Set dressing & Polishing
I also employed Megascan & Substance models and textures during the process of set dressing and refinement. This approach was chosen due to the critical significance of achieving harmonious tone balancing across various sources within contemporary 3d workflows. 
Challenges Ahead
Throughout the course of this project, I acquired a wealth of knowledge regarding contemporary 3D pipelines. Nonetheless, one notable challenge encountered pertained to the proficient utilization of foliage across levels. Additionally, I am contemplating incorporating feedback from fellow artists.


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